Tuesday 9 October 2018

Introducing Bloodhalla


Yesterday, I toiled all night to create a neat little mod that aims to make Brawlhalla's combat feel more visceral. Replaces a few hit effects with bloody animations and includes some weapon impact sounds that complement them.

Since most patches will probably break the mod and I used Adobe Animate's trial version for the animations, I will need to find a free alternative to provide future updates.

(Oh and yes, Azoth and Kor absolutely bleed, too!)

Time spent on project: 10h

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