Tuesday 17 December 2013

Withermoore Castle released


Features:
A horror-themed RPGMaker game set in a medieval castle, inspired by games such as Ib and The Witch's House, as well as the works of Edgar Allan Poe.
You play as Graham, an insomniac trying to find a place where he can finally find some rest. However, he will soon discover that Withermoore Castle is not that place...
Download (1.0.4)

Walkthrough


How to install:
1: Extract the archive anywhere you want.
2: Launch "Game.exe"
3: Abandon hope all ye who enter here.

Screenshots:





Credits:
Title Screen by amethyst, amo and StuKa
Game Over Screen by Fenris
Additional Tilesets by http://vxresource.wordpress.com/
Lighting by Khas Arcthunder: http://forums.rpgmakerweb.com/index.php?/topic/4917-khas-awesome-light-effects/

Music:
"Industrial" by www.reflex-studio.com
"Tears" by www.reflex-studio.com
"Orden" by www.reflex-studio.com
"Unhancy1" by www.reflex-studio.com
"Unhancy2" by www.reflex-studio.com
"Unhancy3" by www.reflex-studio.com
"Cluster Decay" by Tunguska Electronic Music Society
"When The Full Moon Shines" by Tunguska Electronic Music Society
Everything else by StuKa

Beta-Testers:
Fenris
ands
amethyst
EvErSoR
urlittlepwny
feuerZwerk
Vindicorvus
Tobbe
mom
Senior

Developed with RPGMaker VX Ace.
Time spent on the project: ~150hours.
For questions/bug reports, contact me at derryu@gmail.com

Withermoore Castle - Walkthrough

If you're having trouble beating the game, this walkthrough should cover all your problems. Mark the hidden answers to see them.


Q: I'm stuck in the first room.
A: Examine the top-right drawer and read the book. After the cutscene, go to sleep.

Q: I can't escape the ****.
A: Run back the way you came and into the room to your right. Find the 'Hammer' and 'Planks' in the room, then barricade the entrance.

Q: I can't find a way to get out of the cold.
A: The lock of the tower in the left area of the map can be broken. There's a blunt weapon in the pot near the building you were in earlier. 



Q: I don't understand the first tower riddle.
A: The signs tell a story. You have to decide who got the most gold at the end of the story, who got the least and who got nothing. Remember that the angels swap the richest and the poorest at the end.
Q: I still don't get it!
A: Merchant gets the most, Dragon gets the least. The angels and the demon get nothing.



Q: I can't make it through the room with the arrows.
A: The voice that told you the arrows are lying means that the right way is in the opposite direction the arrow is facing. There is one dead end as well.

Q: I don't understand the second tower riddle.
A: Again, the signs tell a story. You have to trigger the plates with the symbols in the right order. Remember that the miller prays to the cross every evening.
Q: Still haven't got a clue.
A: Left Plate-Golden Plate-Right Plate-Golden Plate-Center Plate

Q: What is the answer to the mirror riddle?
A: Dust.

Q: Where am I supposed to go after I got down from the tower?
A: Head right to the armory to get a better ending or go straight to the keep in the north.

Q: What is the answer to the second mirror riddle?
A: Nothing.

Q: How do I get the 'Noble Longsword'?
A: You need to get the 'Ornate Gauntlet' from the top floor of the armory first.

Q: How do I get through the other door in the armory?
A: Try using the curtains.

Q: I can't get past the ****.
A: Try to run past while they aren't looking. But don't get too close or they will hear you. Also, don't break any pots.
Remember to take the 'Cloak' from the chest as well if you want to get the Good Ending. The **** will get more alert if you do, though.

Q: Where am I supposed to go once I have the 'Noble Longsword' and 'Noble Shield?'
A: Follow the way north to the gate which leads to the graveyard. You'll need the 'Cloak' to survive the cold.

Q: Where can I hide from the ****?
A: There's a coffin to the right.

Q: I don't understand the arrow riddle in the crypt.
A: Read the sign at the entrance for more info.
Q: You lost me there...
A: Touch the pillar in the middle and a row of arrows will appear. Now activate the arrows on the ground to match the ones that just appeared and touch the pillar again. This will open the chests.

Q: What are the answers to the third mirror riddle?
A: River.
A: Map.

Q: How do I get out of the crypt?
A: Just keep going.

Q: Where to after the crypt?
A: Only the keep is left to explore.

Q: How do I defeat ****?
A: There is 'Holy Water' in the top-left corner. Spill it on the symbols on the ground to slow him down. You only have to buy time to win this one.

BAD END A
Don't retrieve any of the family relics, then face off Alistair.

BAD END B
Retrieve one or two family relics, then defeat Alistair.

GOOD END
Retrieve all the family relics and defeat Alistair.

Thanks for playing!


Video Walkthroughs & Let's Plays
English by Cryero
German by ScreamingMikeyG


Sunday 8 September 2013

Alpha Centauri Pony Mod 0.8

Features:
7 Custom Pony Factions with their own artwork, dialogue and gameplay values (Twilight has Science bonuses, for example)
Celestia as Empress of the Solar Empire
Chrysalis as Queen of the Swarm
Gilda as Queen of the Griffons
Luna as Princess of the New Lunar Republic
Seapony Lyra as leader of the Seaponies
Twilight Sparkle as leader of the Arcane Seekers
Zecora as Caesar of the Zavros Republic


How to install:
1: Extract the archive to your Alpha Centauri folder
2: Launch "facedit.exe" in that folder
3: Click Load Faction and then choose the .txt of the faction you want to add.
    Example: Celestia.txt for Celestia
4. Click Save Faction and then Cancel
5. Click Add Faction To Game
6. Colonize Planet with Ponies!

Known Issues:
The transparency in some artworks isn't working, so the diplomacy logos may look strange.
Weird dialogue problems during tests (?)

The mod is provided as-is. I doubt I'll ever get around to working on it again, but feel free to improve it to your heart's content :)
Still, if there are any game-breaking bugs, you can let me know and I'll try to fix them.

Time spent on the project: ~10hours.
Most artwork was downloaded from derpibooru.org and used without permission. If you see your artwork here and you're not okay with that, contact me and I'll take it out.

Screenshots:





(The artworks look better ingame.)
(Making Screenshots in games as old as this one is a little problematic.)